Tuesday, December 1, 2009

Wait, Wait, Break Wood

Finishing is an interesting topic. I have decided to work with Apalon out of Belarus to market Beat the Boss. Right off the bat there will be a list of 5-10 suggestions to improve the game. This is tough just from a human perspective. Anytime you have something reviewed and get edits it adds a little heartbreak to your creation. My next move will be to decide how much heartbreak I want to fix and how much it will cost me. The next adjustments have to be the final moves from a budget perspective. It is time to go to market.

Game quality is key. Most of the top ten games are established titles like Madden Football, Monopoly, Tetris and Scrabble. If my game is weak, the gamers will rip it. I need to reassess the playability. My guess, the changes won't be drastic and we will move forward.

My Christmas release may not happen but I am willing to wait. There will be plenty of new devices at the beginning of the year. Beat the Boss will kick butt on it's own time.

In my karate training we waited for one punch rather than going Jackie Chan. The release strategy will follow the same plan. Wait, wait, wait…break wood.

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