Thursday, October 22, 2009
Checkered Flag
The final builds are being completed. I played the final version and got through 12 levels in a little over 5 minutes. That is the sort of game I wanted to create from the very beginning, challenging without having to think too hard. Kind of like whack-a-mole or throwing darts mixed with a little office angst. My hope is that angry office workers will grab their iPhones and smack the crap out of the Boss and feel better about themselves… without getting fired.
Next will be completing the free version which is a derivative of the paid one. One of the problems with long term projects is that you have too much time to think. What looked like a good idea in January can look pretty stale in June. That can mean advertising pieces that don't reflect new elements, making decisions to alter the game or creating a website that supports the whole venture. How things turn out has a lot to do with timing.
The checkered flag is visible in the distance. It's about to get interesting.
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