Showing posts with label app development. Show all posts
Showing posts with label app development. Show all posts

Tuesday, January 26, 2010

iMoses iTablet


One thing about my long delay has been an expansion of the market. Looking at my positioning from a marketing point of view it is kind of interesting. My app has taken 8 months to get to market. During that time they came out with the 3GS phone, sold millions of iPod Touch devices, opened up in China, and finally made it available on the UK Orange Network. Believe it or not, over 6.5% of adults over 18 have an iPhone in the US. 85% of these people have jobs. 100% want to hit their boss in the face. So I will be coming out with a game where you can take out your anger on the corporate world during a time of double digit unemployment.

The next gold rush has not started yet. When Flash CS5 comes out and with other tools available there are going to be so many apps your head will spin.

Marketing apps is the next frontier, the App Store is going to have to expand their categories and find a way to warehouse the glut that is about to hit. My original goal was 100,000 downloads. I believe that is attainable in the above mentioned atmosphere. If I come out hot and continue to reinvest in advertising I could surpass that number.

Tomorrow Apple will announce their new iMoses device. It is supposed to be a great game player. A question it brings up for me is how will games designed for a mobile phone going to play on a 10" screen?

Will we have to create a tablet version? Will we play small games on a bigger screen?

This should be interesting.

Monday, January 25, 2010

G-rated rejection #1


When the flood hit the other day I found myself running in place like Barney Rubble. I was even making the skidaddle coconut noise. Minor brain lock, panic decisions were made, I was lucky. Today, I was caught by surprise a little bit.

I just received an e-mail that my app had been rejected by Apple for having obscene material or excessive violence. They also included a few screenshots that I submitted. That's it, no other directions. They give you a wide variety of reasons, so you have to play detective. E-mail is your only communication.

Really looking at it, it is my own fault. Not paying attention to detail. One of the things you have to do is rate your app. I had it rated 4+? That is a G rating. This is probably the reason the screenshots were rejected too. They show fighting...my bad.

I did a minor skidaddle and called Lenny at Apalon. Olga tweaked the descriptions, we changed a few screenshots and Mahesh uploaded the new binary. My mistake was rating the game too low. A more adult rating and a few tweaks may get it through. We'll see.

Friday, January 15, 2010

FaceBook Promotion


It's almost time to submit. I am delayed because of the Indian regional festival of `Makar Sankranti'. It has taken almost 8 months to create this app, so what's another 5 days. Waiting is interesting, it really makes you think. What I have done in the past is rush to finish. I must say that is not the case this time. I have been forced to go slow and pay attention to all details. This is good.

I have assembled all the elements necessary for submission. My last mistake was exceeding 100 characters in my keyword list. The devil is in the details. The app, website and promotional materials are all together. A few more clicks and I'm in the system. I am hearing about one day approvals these days, so my day is coming.

Marketing is the next phase. There are two separate ends to the marketing that have to addressed. One has to do with app reviewers, the other consumers. The reviewers are the most important. Appalon will handle that aspect. I was researching FaceBook as a method to reach consumers but I am not a huge user. This leaves me short on everyday experience. Learning all the ropes in the next week is a stretch, so do I skip it?

While organizing my Linked-In presence I was contacted by Craig Dalton at mPlayit. They specialize in FaceBook promotion of iPhone apps. This is a better idea than me trying to figure it out on my own.

Completing the game has taken forever, but if it happened any sooner I would probably have crashed and burned. The app market is evolving by the day and the insights and contributions that happened in the last two months will be key to the games success.

Monday, January 11, 2010

Do U H8 Your Boss?

Finishing the final files has been elusive. I want all the similar screens in the Free and Paid game identical so it looks pro. Sooner or later this thing is going to get finished. I have honed in the YouTube ad to be more specific. (Do U H8 Your Boss?)



It is almost time to submit the app. Marketing efforts start now. The next addition will be a FaceBook fan page where people can post their "Bad Work Stories".

www.BeatTheBossGame.com is the hub for all things related to the game.

Wednesday, December 23, 2009

Patience - waiting for the New Year



I had no idea when I first started that "Beat the Boss" would take 8 months to develop. But when you think about creation some projects take weeks, some take years. This one will be somewhere in the middle. What has been interesting is that during the last 8 months the mobile world has changed at an amazing rate. I am OK with that. More people have iPhones than ever before and the little guy making a game like me is going to become more rare. I have been watching the App Store looking at what is popular. "Beat the Boss" will be pretty unique. I think the artwork and style of play will set my game apart.

While studying martial arts we would have to always say "Osu!"(Pronounced ohs) meaning "have patience". The game is really close and I don't want to rush it out. Patience is the key. Osu!

Apple is closing down iTunes Connect for re-tooling so we will test it after the New Year and see if an approval happens faster.

We will celebrate the New Year watching a guy named Travis Pastrana jump a Subaru onto a barge in the Long Beach harbor. I will consider 2010 my "Nascar New Year"!

Thursday, December 17, 2009

Crystal Ball to the American mobile future



It's almost the end of 2009. Mobile has come a long way since the turn of the century. The progression of mobile feels similar to the era when desktop computers first hit the internet. Speed and bandwidth were the issue, just like mobile. Let's take a quick look at mobile phone history from my perspective.

Picture the set of "The 70's Show". Little league parents were an excellent barometer for new trends back when I was a kid. They were pushing or dragging 30, had 2.5 kids and had a decent job. In the beginning doctors had pagers, followed by policeman and drug dealers.

One Saturday morning as a game was about to start an over-tanned yuppie dad showed up in the stands with a large metal briefcase. Slowly he freed himself of the restraints of his Hawaiian shirt and oiled himself around his gold medallion liberally. He spread out reflective material and kicked back wearing expensive sunglasses. He reached to his right, popped open the case and took out a telephone. The cheering that followed had nothing to do with the game. The children were fooled into believing they had just gained parental approval when in reality it was the birthing of their electronic leash. Bernie was mobbed by little league mom's, never to be seen again. What happened that evening is 70's legend.

The next versions of the cellphone were the size of walkie-talkies and weighed 20 lbs. Power was an issue and your car has a battery. The logical move was to have a "Car Phone". Having a phone in your car was a big thing. People faked like they had one just to look cool. Thieves would totally mess up a sweet ride to get a hold of a nice car phone.

In America, really cheap phones were offered with expensive long term contracts. SMS would become the huge moneymaker for the telcos, they had no problem giving away devices. Cameras would become more commonplace and people were itching to go online. PDA's became doorstops as telephones improved.

Someone asked Einstein his phone number. His answer was, "I don't know", I don't worry about things I can easily look up." How right he was, everyone with an iPhone and Wikipedia is a genius these days. In the 70's, when you left the house you made sure you had your wallet and your keys. Now add the cellphone to the pile, the cellphone has reached worldwide acceptance.

Things move extremely fast these days, but one thing holds true… Europe and Asia are two years ahead of what we do. We have progressed to the point of smartphone adoption in the US but the services available in other parts of the world surpass our expectations.

If we look to Europe and Asia they will give us a crystal ball to 2012. I would expect to see mobile TV in the the US in the very near future.

Monday, December 14, 2009

Platehead


The second time I went to Japan we watched the first bombs drop in Iraq on a little bitty TV with rabbit ears at the top of a temple in Japan. The temple had dial-up but they barely used it, we would have to wait till we get back for more information. Many of us wanted to go home because things were about to change. Our karate teacher who is Japanese didn't understand our angst, he insisted we stay. I remember going through the motions, testing for my belt and getting home to find out the state of the nation and the world.

Today, rabbit ears (TV antennas) in America no longer work. If you don't have a digital convertor you get no picture. That trip to Japan in 2002 I had a film camera and didn't think of bringing my cellphone. That was about 8 years ago. If you have ever watched the TV show "Kung Fu" the opening has David Carradine snatching a pebble from his master's hand. That scene is similar to my training as well as how fast mobile technology is changing.

I eventually got home and found a slightly different attitude than I expected. People were aware of the war situation, but not really effected. Life just kind of went on. In the background you knew something was up but the news delivery at the time did not feature the war every day. Wartime for me always looked like John Wayne movies. One for all, all for one, people rally together to defeat the enemy. The average citizen would conserve and contribute. When a soldier was carted away after an injury, someone sticks a cigarette between his lips and shakes his hand for his service.

Our guys were getting blown up in Iraq and they made sure we didn't see pictures. Mr. Bush urged us to shop and pretend everything was fine. The mission was accomplished and he had a handle on things.

At the time, I had a handyman that worked on my house that I had nicknamed "Platehead". He was a former Navy Seal that had a metal plate in his head. He always wanted me to touch it… no fricken way. He was super patriotic, very loud and drove a truck that had a custom rear paint job with these words, "Support our troops or kiss my ass". Platehead rides a Harley and watches Nascar, you could describe him as Joe Lunchbucket, a typical American. His sentiment was how American's were pushed. Support the effort or you are unpatriotic. While all this was happening I was wondering how we are paying for this war monetarily and psychologically. Platehead was busy ruining the patio.

Commercials on TV told you that renting an apartment was stupid. Buy a house with no money down. Idiots were stock experts, companies like Enron turned off energy to increase the price then their executives stole the cash and ran. Everyone was a homeowner, SUV's ruled the road, big stores became clubs that sold toilet paper by the truck load. Excess was good yet the war was going on.

From a mobile perspective we were in transition. One do-it-all device did not exist. I carried a telephone, a camera and a PDA separately at the time.

2002 makes me think of karate, cellphones, metal enhanced craniums, and the beginning of the war.

Tuesday, December 1, 2009

Wait, Wait, Break Wood


Finishing is an interesting topic. I have decided to work with Apalon out of Belarus to market Beat the Boss. Right off the bat there will be a list of 5-10 suggestions to improve the game. This is tough just from a human perspective. Anytime you have something reviewed and get edits it adds a little heartbreak to your creation. My next move will be to decide how much heartbreak I want to fix and how much it will cost me. The next adjustments have to be the final moves from a budget perspective. It is time to go to market.

Game quality is key. Most of the top ten games are established titles like Madden Football, Monopoly, Tetris and Scrabble. If my game is weak, the gamers will rip it. I need to reassess the playability. My guess, the changes won't be drastic and we will move forward.

My Christmas release may not happen but I am willing to wait. There will be plenty of new devices at the beginning of the year. Beat the Boss will kick butt on it's own time.

In my karate training we waited for one punch rather than going Jackie Chan. The release strategy will follow the same plan. Wait, wait, wait…break wood.

Tuesday, November 24, 2009

Touchdown


I have been involved with sports my whole life. I played a lot of ballgames in my day which shapes how you approach projects. In football, you play four quarters. Drives lead to touchdowns. You don't celebrate till you cross the line. Beat the Boss is finished both FREE and PAID and is ready for submission. I can finally raise my hands in the end zone signifying a score. The game isn't over but I have reached a plateau. Physically finishing the app itself is quite an accomplishment. Next up is submission and marketing. In football terms that would be kicking the extra point and continuing the game. The original of this picture was done in airbrush many years ago about 18"X24". It is not a photograph.

Friday, November 20, 2009

Headaches


An interesting phenomenon shows up just every now and then. This annoying occurrence makes me think my friend Mahesh has lost his mind. At the same time, he thinks I have lost mine.

Part of the difficulty about working long distance is understanding. I have contact with India, The Netherlands, Belarus and the US. I am getting used to working with people all around the world. There are some typical challenges including time coordination and the delay that I call "international art lag".

Today's discussion has relevance to my story about having a bad guitar wire. For three years I couldn't hear my guitar through my computer because of a bad cable. This is kind of happening again.

I just tested the final versions sent to me by Mahesh, both FREE and PAID versions. They were supposed to contain minor adjustments. The PAID reflected the changes, the FREE didn't. Interesting.

In normal procedure, I go to iTunes / iPhone / Applications and delete the present version of Beat the Boss, then I sync. After sync I add what Mahesh sends me and sync again. Then I test.

I loaded a FREE and a PAID version. The PAID looks great and reflects the changes I suggested for that current version. The FREE showed no changes at all. I sent a note saying great, but not quite there. I assume this is when Mahesh starts taking aspirin.

In the past we have run into times where I have to "Restore" my iPhone when it doesn't recognize the changes sent to me. That is what I did yesterday.

It ends up I have a bad cord again in a digital kind of way. It happens intermittently so you forget about the possibility.

Monday, November 16, 2009

Continuity between PAID and FREE versions

Part of the hassle of finishing is knowing when you are done. The reaction I have been getting when people first turn on the app is that they think it's stuck. They tap the screen almost instinctively. I don't want the first impression of the game to be negative.

To the programmer's demise I have changed the opening screen to include the text, "loading". I have also added "V1" and "Free" to the main screens. Now there is continuity between the two versions.

The free version is my main sales tool. At the end of the free play I have the Boss pitching to buy the paid version. If not play again. I believe the free game will be played 2-3 times then upgraded or deleted. The game is fun to play, I believe the upgrade percentage should be around 30 - 40%.

Sunday, November 15, 2009

Political Caricatures OK'd by Apple

My first app caused me a ton of heartbreak because of Apple's stance on caricature drawings of political figures. I was literally thrown into the doghouse for drawing President Obama throwing a frisbee on the White House lawn. Other apps were turned down as well, but it was a tough lesson. I just got a Google alert that Apple has changed their mind. now you CAN cartoon political figures… "Son of a bitch!" I repeat, "son of a bitch!" It's like playing basketball while they change the height of the rim. No, it's more like moving furniture. Honey, I think it looks better here, no here…no here. It's really a pain in the butt to learn a lesson, adjust your life then have that lesson changed. Had I mentioned "son of a bitch!".

I just edited the app description for the last time and sent instructions to finish the free app. In theory , my part (artistically) is done. I would expect that I would submit this week, but I said the same thing a few weeks ago. It's almost time to change into my marketing hat.

Saturday, November 14, 2009

K.I.S.S.




I used to be a salesman. One thing they would throw at you at sales meetings was "KISS". Keep it simple, stupid. My free version is my sales tool. I had originally planned a lot of bells and whistles.

I was going to have the user opt to have the Boss send e-mails taunting you to fight as well as remind you to buy the full version when you have WiFi. Maybe in a future episode but for now I'm simplifying to reduce difficulties.

When I really looked at what I was creating it didn't necessarily lead to a sale. I want people to try the game then buy the full version for $2 bucks. My buttons to start the free version are "Play Game" and "Buy Full Version". I will entertain but initiate the sale from the start.

Today's assignment is to make sure the free app layout makes sense and leads to a sale. Application descriptions were re-written to make the game more buyable. I will sit on what I wrote and send it tomorrow.

I also created a new pitch. After you beat the Boss he dares you to buy the full version. I listed the new weapons but did not show them. From what I understand you can't show features not included in that version. It would imply there is something missing.

Friday, November 13, 2009

Howard Stern

I have established that I will go proactive in gaining recognition for Beat the Boss. Steve Ochs from HERO Entertainment contacted me about using my video "1982 Circus of the Farts" in an upcoming DVD. It meant no money to me, but the project will get some merit. Steve may get an audience with Howard Stern who will see another video series I made 4 years ago called "The CFC". One episode pits Howard against Anna Nicole Smith in the Celebrity Farting Challenge. While rendering the movie I included an ad for Beat the Boss. I want the name of the game as well as the icon to be memorable. Getting a plug from Howard Stern would be great, he's a major player.

Thursday, November 12, 2009

Avoid the ejection seat


Things are moving on along. If everything lines up a Christmas launch should work out. Part of the submission process is writing your product description. Paid and Free need their own. Over time I have studied other app descriptions in the Top 25. I have written the Beat the Boss description based on my research, Apple rules and my humor of the moment. Here is a great article about when you get the ejection seat. I am honored because I found I am mentioned regarding past rejections for TheFirstDog. http://appreview.tumblr.com/

Here is the Beat the Boss basic description:

Use your thumbs to throw punches at a bald headed, punch dodging, obnoxious loud mouth. On the left side of the screen is a red bar representing the amount of hits. On the right side is a green bar that represents time. Use both thumbs to hit the Boss before time runs out. Overall time is recorded through all 12 levels.

The game play is simple yet addicting using 10 weapons. What makes the game different is the size of the characters as well as the audio and artistic quality. Two speeds are included to make winning more of a challenge. There is a save function so you can pick up a game where you left off.

Wednesday, November 11, 2009

Two headed cats

Having two cats has effected Beat the Boss during it's creation. Just when you have a great thought one of my little buddies kills something or wants a thorough petting. Today is no different. I got up in the middle of the night and stepped in a huge hair ball making a gross squishy noise. A few days ago it appeared that Yuuki had been in an altercation. His head had been in something's mouth but it didn't appear serious. This morning he jumped on the bed and it looked like he had Bell's palsy. The right side of his face was swollen to where his eye was almost shut. It looks like he has two heads. He's at the vet now, I think he'll live.

I mention this because the development of an app or any other creation is effected by outside influences. Just when you have a good thought, the phone rings or your kid needs a sandwich. It's part of life, I have learned to roll with the punches and use unplanned occurrences as a springboards. In the game, you throw cats at the Boss. I wonder where that idea came from?

This is a picture of Yuuki as a kitten before he messed up his head. He also has a crooked tail.

The vet just called, $400 for surgery... I need to sell some apps.

Tuesday, November 10, 2009

Chairman Meow


Most of my workday I am alone except for the phone, Skype, e-mail and occasional text messages. I do have two four legged characters that give me the sense of community without the drama. Unfortunately for the local wildlife, they do like to hunt. They bring in birds, mice, moths and lizards mainly. I am expecting them to drag the UPS guy through the cat door some day. I am glad they like me because they would just assume kill me if they had the chance. I always see them planning using a calculator and a tape measure. I found this logo online. I am ordering Chairman Meow T-Shirts for them to wear.

Monday, November 9, 2009

The Office


I drove to go meet the people at Drizen-Dohs Corporate Communications. They have an office/printing facility in the San Fernando valley. They have been printing my cartoons for the past few years for Paragon Steel. They were familiar with my animations on the internet. This put me at a disadvantage, they knew before meeting me that I have a loose screw.

It was really nice to finally meet people I have e-mailed and spoken to for quite a while. Christina, Lauren & Julia are a good looking bunch with smarts and real world knowledge. They could be in the cast of "The Office". We also shared the thought of having a special Beat the Boss "The Office" version where you beat up Michael Scott. I think people would like it.

Drizen-Dohs has been in business for a number of years but are small enough to deal with me as an individual. They use print, press releases and digital media to spread corporate messages. We seem to see eye to eye on what needs to be done and who to impress. They asked a good question, how do I want to be promoted as an individual? Hmmmm. It reminded me of many years ago in a motivational seminar when I was in a session with a partner yelling at me "What do you want?" Back then I yelled back, "I want to be a cartoonist!" Today my answer was "I want to create and market off the wall interactive entertainment for mobile devices."

They are putting together a few different ways to manage the promotion of Beat the Boss. Some will require more work by me. Why stop now?

Saturday, November 7, 2009

ESPN influence

Watching ESPN gave me an idea. While the announcers do their thing a bar often appears at the bottom of the screen with additional information. Scores, injuries, lawsuits, steroid accusations etc. I am going to do the same thing on the BeatTheBossGame.com website.

I have created a futuristic city that serves as part of the loader in the game. Many flying objects have been added to the scene as well as buttons to YouTube commercials. After :30 seconds or so, a bar pops up with the game's first hint. This one tells you that there are different ways to approach the Boss. I will use this method to issue official Beat the Boss corporate communications. Next is trying to figure out how to program an iPhone to do an optical scan as an additional security measure.

I am spending a lot more time on the website than originally planned, but that's OK. The whole project reflects my artistic vision of corporate society. Having balloon boy fly by seemed like a good idea at the time. THEY loved the story airing it on all levels of communication.

Wednesday, November 4, 2009

Chistmas Booty

Discussing release dates with my best friend Scott got me thinking. People will be receiving iPod Touch and iPhones as gifts on Christmas day. The first thing you want to do when you get an iPhone is to try out some apps. You are hesitant at first to spend money so you look for freebies. Beat the Boss will be there for the taking. I believe after playing one level, $1.99 upgrades will happen naturally. Good conversion rates have been 40% or better for other games.

One of the big differences between owning a Sony PSP and an iPhone is the price of the games. When you spend $25-$40 per game you are much more discerning about your choices. You can get a decent iPhone app for under $5 dollars. Many people have dozens of paid apps at a time. Each person's app line-up changes, just like their songs. What is different about Beat the Boss is that it will be consistently updated with user's suggestions. This should result in a longer shelf life. That would be great for songs now that I think about it. If musicians updated their songs you would remember it more on your list. My goal is to get submitted and approved by Christmas.