Showing posts with label wifi. Show all posts
Showing posts with label wifi. Show all posts

Saturday, October 3, 2009

Tortoise and Hare


Having a free and paid version means your intro's need to be different. The free version will allow for 1st level play and end with a pitch to buy the paid version for $1.99. The full version will include 10 weapons, 12 levels, two speeds and the ability to save a game. You can opt to have the Boss send you e-mails insulting your intelligence while reminding you to buy the full version when you are in a WiFi area. The free version will be under 10 megs by design so people can try it on the fly. I will use the tortoise and hare as an international symbol of slow and fast.

Friday, September 11, 2009

Freebie, Upgrade, or "In App" purchase?


Beat the Boss is getting closer to finalizing, but there are so many details it may still be longer than I hoped till I hit the finish line. The timing of the game is good because the economy is bad, people will be pissed for a long time. The subject of hitting your Boss is nothing new, I am providing a 2010 delivery method. AT&T is running at 300 percent because of Smart Phone usage. The size of the app is an issue. I know for a fact that being under 10 megs will be essential for the free version. 10 megs is the limit for "over air" downloads. Previous apps I have made were too large and people gave up if they weren't at a Wi-Fi spot. My free version will have an option to remind yourself to buy the full version with an angrily written e-mail sent by the Boss. I have had thoughts of selling new levels as in "in app" purchase. From what I have read, people see a short sales spike right after you upgrade. Being my game is level dependent, I can keep adding levels indefinitely. Now my thought is, how often?