Part of the hassle of finishing is knowing when you are done. The reaction I have been getting when people first turn on the app is that they think it's stuck. They tap the screen almost instinctively. I don't want the first impression of the game to be negative.
To the programmer's demise I have changed the opening screen to include the text, "loading". I have also added "V1" and "Free" to the main screens. Now there is continuity between the two versions.
The free version is my main sales tool. At the end of the free play I have the Boss pitching to buy the paid version. If not play again. I believe the free game will be played 2-3 times then upgraded or deleted. The game is fun to play, I believe the upgrade percentage should be around 30 - 40%.
Monday, November 16, 2009
Continuity between PAID and FREE versions
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