Showing posts with label app creation. Show all posts
Showing posts with label app creation. Show all posts

Thursday, December 17, 2009

Crystal Ball to the American mobile future



It's almost the end of 2009. Mobile has come a long way since the turn of the century. The progression of mobile feels similar to the era when desktop computers first hit the internet. Speed and bandwidth were the issue, just like mobile. Let's take a quick look at mobile phone history from my perspective.

Picture the set of "The 70's Show". Little league parents were an excellent barometer for new trends back when I was a kid. They were pushing or dragging 30, had 2.5 kids and had a decent job. In the beginning doctors had pagers, followed by policeman and drug dealers.

One Saturday morning as a game was about to start an over-tanned yuppie dad showed up in the stands with a large metal briefcase. Slowly he freed himself of the restraints of his Hawaiian shirt and oiled himself around his gold medallion liberally. He spread out reflective material and kicked back wearing expensive sunglasses. He reached to his right, popped open the case and took out a telephone. The cheering that followed had nothing to do with the game. The children were fooled into believing they had just gained parental approval when in reality it was the birthing of their electronic leash. Bernie was mobbed by little league mom's, never to be seen again. What happened that evening is 70's legend.

The next versions of the cellphone were the size of walkie-talkies and weighed 20 lbs. Power was an issue and your car has a battery. The logical move was to have a "Car Phone". Having a phone in your car was a big thing. People faked like they had one just to look cool. Thieves would totally mess up a sweet ride to get a hold of a nice car phone.

In America, really cheap phones were offered with expensive long term contracts. SMS would become the huge moneymaker for the telcos, they had no problem giving away devices. Cameras would become more commonplace and people were itching to go online. PDA's became doorstops as telephones improved.

Someone asked Einstein his phone number. His answer was, "I don't know", I don't worry about things I can easily look up." How right he was, everyone with an iPhone and Wikipedia is a genius these days. In the 70's, when you left the house you made sure you had your wallet and your keys. Now add the cellphone to the pile, the cellphone has reached worldwide acceptance.

Things move extremely fast these days, but one thing holds true… Europe and Asia are two years ahead of what we do. We have progressed to the point of smartphone adoption in the US but the services available in other parts of the world surpass our expectations.

If we look to Europe and Asia they will give us a crystal ball to 2012. I would expect to see mobile TV in the the US in the very near future.

Monday, December 14, 2009

Platehead


The second time I went to Japan we watched the first bombs drop in Iraq on a little bitty TV with rabbit ears at the top of a temple in Japan. The temple had dial-up but they barely used it, we would have to wait till we get back for more information. Many of us wanted to go home because things were about to change. Our karate teacher who is Japanese didn't understand our angst, he insisted we stay. I remember going through the motions, testing for my belt and getting home to find out the state of the nation and the world.

Today, rabbit ears (TV antennas) in America no longer work. If you don't have a digital convertor you get no picture. That trip to Japan in 2002 I had a film camera and didn't think of bringing my cellphone. That was about 8 years ago. If you have ever watched the TV show "Kung Fu" the opening has David Carradine snatching a pebble from his master's hand. That scene is similar to my training as well as how fast mobile technology is changing.

I eventually got home and found a slightly different attitude than I expected. People were aware of the war situation, but not really effected. Life just kind of went on. In the background you knew something was up but the news delivery at the time did not feature the war every day. Wartime for me always looked like John Wayne movies. One for all, all for one, people rally together to defeat the enemy. The average citizen would conserve and contribute. When a soldier was carted away after an injury, someone sticks a cigarette between his lips and shakes his hand for his service.

Our guys were getting blown up in Iraq and they made sure we didn't see pictures. Mr. Bush urged us to shop and pretend everything was fine. The mission was accomplished and he had a handle on things.

At the time, I had a handyman that worked on my house that I had nicknamed "Platehead". He was a former Navy Seal that had a metal plate in his head. He always wanted me to touch it… no fricken way. He was super patriotic, very loud and drove a truck that had a custom rear paint job with these words, "Support our troops or kiss my ass". Platehead rides a Harley and watches Nascar, you could describe him as Joe Lunchbucket, a typical American. His sentiment was how American's were pushed. Support the effort or you are unpatriotic. While all this was happening I was wondering how we are paying for this war monetarily and psychologically. Platehead was busy ruining the patio.

Commercials on TV told you that renting an apartment was stupid. Buy a house with no money down. Idiots were stock experts, companies like Enron turned off energy to increase the price then their executives stole the cash and ran. Everyone was a homeowner, SUV's ruled the road, big stores became clubs that sold toilet paper by the truck load. Excess was good yet the war was going on.

From a mobile perspective we were in transition. One do-it-all device did not exist. I carried a telephone, a camera and a PDA separately at the time.

2002 makes me think of karate, cellphones, metal enhanced craniums, and the beginning of the war.

Tuesday, December 1, 2009

Wait, Wait, Break Wood


Finishing is an interesting topic. I have decided to work with Apalon out of Belarus to market Beat the Boss. Right off the bat there will be a list of 5-10 suggestions to improve the game. This is tough just from a human perspective. Anytime you have something reviewed and get edits it adds a little heartbreak to your creation. My next move will be to decide how much heartbreak I want to fix and how much it will cost me. The next adjustments have to be the final moves from a budget perspective. It is time to go to market.

Game quality is key. Most of the top ten games are established titles like Madden Football, Monopoly, Tetris and Scrabble. If my game is weak, the gamers will rip it. I need to reassess the playability. My guess, the changes won't be drastic and we will move forward.

My Christmas release may not happen but I am willing to wait. There will be plenty of new devices at the beginning of the year. Beat the Boss will kick butt on it's own time.

In my karate training we waited for one punch rather than going Jackie Chan. The release strategy will follow the same plan. Wait, wait, wait…break wood.

Monday, November 16, 2009

Continuity between PAID and FREE versions

Part of the hassle of finishing is knowing when you are done. The reaction I have been getting when people first turn on the app is that they think it's stuck. They tap the screen almost instinctively. I don't want the first impression of the game to be negative.

To the programmer's demise I have changed the opening screen to include the text, "loading". I have also added "V1" and "Free" to the main screens. Now there is continuity between the two versions.

The free version is my main sales tool. At the end of the free play I have the Boss pitching to buy the paid version. If not play again. I believe the free game will be played 2-3 times then upgraded or deleted. The game is fun to play, I believe the upgrade percentage should be around 30 - 40%.

Sunday, November 15, 2009

Political Caricatures OK'd by Apple

My first app caused me a ton of heartbreak because of Apple's stance on caricature drawings of political figures. I was literally thrown into the doghouse for drawing President Obama throwing a frisbee on the White House lawn. Other apps were turned down as well, but it was a tough lesson. I just got a Google alert that Apple has changed their mind. now you CAN cartoon political figures… "Son of a bitch!" I repeat, "son of a bitch!" It's like playing basketball while they change the height of the rim. No, it's more like moving furniture. Honey, I think it looks better here, no here…no here. It's really a pain in the butt to learn a lesson, adjust your life then have that lesson changed. Had I mentioned "son of a bitch!".

I just edited the app description for the last time and sent instructions to finish the free app. In theory , my part (artistically) is done. I would expect that I would submit this week, but I said the same thing a few weeks ago. It's almost time to change into my marketing hat.

Saturday, November 14, 2009

K.I.S.S.




I used to be a salesman. One thing they would throw at you at sales meetings was "KISS". Keep it simple, stupid. My free version is my sales tool. I had originally planned a lot of bells and whistles.

I was going to have the user opt to have the Boss send e-mails taunting you to fight as well as remind you to buy the full version when you have WiFi. Maybe in a future episode but for now I'm simplifying to reduce difficulties.

When I really looked at what I was creating it didn't necessarily lead to a sale. I want people to try the game then buy the full version for $2 bucks. My buttons to start the free version are "Play Game" and "Buy Full Version". I will entertain but initiate the sale from the start.

Today's assignment is to make sure the free app layout makes sense and leads to a sale. Application descriptions were re-written to make the game more buyable. I will sit on what I wrote and send it tomorrow.

I also created a new pitch. After you beat the Boss he dares you to buy the full version. I listed the new weapons but did not show them. From what I understand you can't show features not included in that version. It would imply there is something missing.

Thursday, November 12, 2009

Avoid the ejection seat


Things are moving on along. If everything lines up a Christmas launch should work out. Part of the submission process is writing your product description. Paid and Free need their own. Over time I have studied other app descriptions in the Top 25. I have written the Beat the Boss description based on my research, Apple rules and my humor of the moment. Here is a great article about when you get the ejection seat. I am honored because I found I am mentioned regarding past rejections for TheFirstDog. http://appreview.tumblr.com/

Here is the Beat the Boss basic description:

Use your thumbs to throw punches at a bald headed, punch dodging, obnoxious loud mouth. On the left side of the screen is a red bar representing the amount of hits. On the right side is a green bar that represents time. Use both thumbs to hit the Boss before time runs out. Overall time is recorded through all 12 levels.

The game play is simple yet addicting using 10 weapons. What makes the game different is the size of the characters as well as the audio and artistic quality. Two speeds are included to make winning more of a challenge. There is a save function so you can pick up a game where you left off.

Saturday, November 7, 2009

ESPN influence

Watching ESPN gave me an idea. While the announcers do their thing a bar often appears at the bottom of the screen with additional information. Scores, injuries, lawsuits, steroid accusations etc. I am going to do the same thing on the BeatTheBossGame.com website.

I have created a futuristic city that serves as part of the loader in the game. Many flying objects have been added to the scene as well as buttons to YouTube commercials. After :30 seconds or so, a bar pops up with the game's first hint. This one tells you that there are different ways to approach the Boss. I will use this method to issue official Beat the Boss corporate communications. Next is trying to figure out how to program an iPhone to do an optical scan as an additional security measure.

I am spending a lot more time on the website than originally planned, but that's OK. The whole project reflects my artistic vision of corporate society. Having balloon boy fly by seemed like a good idea at the time. THEY loved the story airing it on all levels of communication.

Wednesday, November 4, 2009

Chistmas Booty

Discussing release dates with my best friend Scott got me thinking. People will be receiving iPod Touch and iPhones as gifts on Christmas day. The first thing you want to do when you get an iPhone is to try out some apps. You are hesitant at first to spend money so you look for freebies. Beat the Boss will be there for the taking. I believe after playing one level, $1.99 upgrades will happen naturally. Good conversion rates have been 40% or better for other games.

One of the big differences between owning a Sony PSP and an iPhone is the price of the games. When you spend $25-$40 per game you are much more discerning about your choices. You can get a decent iPhone app for under $5 dollars. Many people have dozens of paid apps at a time. Each person's app line-up changes, just like their songs. What is different about Beat the Boss is that it will be consistently updated with user's suggestions. This should result in a longer shelf life. That would be great for songs now that I think about it. If musicians updated their songs you would remember it more on your list. My goal is to get submitted and approved by Christmas.

Wednesday, October 28, 2009

Barking Signals


In a football sense, I am at the 1- yard line barking signals and the clock is ticking. It has been a long game. Once I cross the goal line, the game really just gets started. From everything I have read the only way to be successful is to create a game that is truly fun to play and gets good word of mouth promotion. First you have to get through the submission process, during that time you have to plant digital seeds.

My rolodex is ready, I have a lot of major players to contact. YouTube promotion and the website will be Tweeted. The missing element is a press release and overall timing of the announcement of Beat the Boss to the correct news outlets. I am exploring different avenues. I reached out to some business folks I know and have gotten some great referrals, I am also checking online. Working with some PR geniuses might be a good move, I can only do so much. I'll meet with Christina Jorgensen at Drizen-Dohs Corporate Communications. They have been publishing my cartoons for a few years but are business communication specialists. This should be interesting.

Completing a free and paid version that works is quite an accomplishment. This is good for promotion as well. Turnover rates are often over 50% from free to paid, so the free version will be my main sales tool. Taking suggestions from users and implementing it in the game will be great for keeping interest. My plan is to update at least every two weeks for the first three months.

My goal is to get a lot people trying the free version. If people like playing the game the upgrades will take care of themselves.

Monday, October 26, 2009

Balloon Boy

One thing I have been trying to do is not spend a lot of time on current events. Overall, I have stuck to that plan with Beat the Boss. The general concept of anger aimed at your boss is timeless, my app is not dated. What's left is advertising. I plan on using a little current humor on the website.

There is more to submitting an app than the app itself. You have to write a full description for Apple, design an effective icon and make sure you don't break any rules in your descriptions. You have to have a website and an e-mail for customer service. If you miss something you are rejected. This means getting back in line, adding weeks to your release date.

During the end of the development of Beat the Boss, a weird event appeared in the news. Some strange guy named Henne staged having his son flying away in a fake flying saucer to get publicity. He was named "Balloon Boy" by the press. People stood outside their house holding Jiffy Pop Popcorn on the lawn. My goodness. By the time people read this, the whole story will have been forgotten but I couldn't resist. I have added Balloon Boy to the BeatTheBossGame.com website.

Wednesday, October 21, 2009

Apple "Magic Mouse"



Just when you think you have learned something like "patience", you rush...at least I did. Apple announced this new mouse on the internet that has features similar to a touchscreen on an iPhone called "The Magic Mouse". They also sent me an invitation to go to an iPhone developer conference in San Jose. Between the two, it got me Apple crazy for a minute. I drove straight to Best Buy where they had no idea what I was talking about. I drove to the Apple store where the told me I can order it online and get it in a week. Part of the rush was to actually use the thing now. I forgot that Apple does this all the time, announce but not stock immediately. I can't wait to get this thing. http://www.apple.com/magicmouse/

Wednesday, October 14, 2009

Thousand Pound Gorilla


This project has been rather lengthy, over 6 months. It could have been done in much less time, but creating in the USA and assembling in India has it's challenges. Making a game is hard because in some ways you are never done. There are always things you can do to improve the experience. I don't want to make the game a thousand pound gorilla, but I also don't want to leave something out that is glaring. Sooner or later you have to put your foot down and say that you are done.

I want people to play the game and have fun. A time element adds to the game play, giving you a reason to beat the boss other than just primal anger. The game play gets kind of frantic as time gets close. I believe the element of winning has been included with the satisfaction of beating the crap out of your boss.

Next time CS5 will be used and ActionScript 3 will be the method. The more control I have, the less I am dependent on making changes that programmers consider a problem. I am very curious how hard it will be to create a similar experience using the new tools. My goal is to be able to create interactive iPhone entertainment with maximum control but still work with talented programmers.

Monday, October 5, 2009

More Time


It occurred to me while watching people play the game it gets kind of frantic. This is a good thing. The music loop combined with the game play makes you want to achieve each level before time runs out. My next move is to add a timer that records your overall time.

Recently at a street concert I heard someone say, "People will do anything for a free T-Shirt!" Sounds like a good idea to me. I will sign up with Cafe Press and send out a T-Shirt once a week based on the overall top score.

Another thought after watching people play is that I need to add a "sound off" button. After messing around with it, I changed my mind. If you play Beat the Boss, you have to listen to his bullshit. My goal is to get someone fired for playing my game.

Saturday, October 3, 2009

New Icon




Reading up on what to do to make your app more successful, the icon is mentioned often. If your icon is weak, they game is probably weak. My logo for Beat the Boss is a boxing glove. It is the first weapon used to hit the boss in the game. That's great, but the glove in the game isn't exactly the right image for an iPhone icon. It needs to be square and shown up against a black background. You really don't know what it looks like till you see it on the phone. After two adjustments I think it worked out well. I will also use this glove on T-Shirts as well. If your logo looks good on a T-Shirt it will look good on the phone.

Flying Cars


I attempted to learn to use the iPhone SDK like I have used other programs to animate in the past. I have experience using Flash, After Effects, Director, Media 100, I figured I could learn another discipline. Wrong. By the time I could program the game by myself, we will be driving flying cars. I am right brained, C+ is left brain. I bought a book, "iPhone in Action" and learned what was possible, then found help. Searching the Internet I chose Indianic.

This game has been in development for approximately 6 months. It has been a challenge working with developers in India. Not so much English, more distance and time. Actually, now that I think about it, I had men calling me "dear". I created "The First Dog" working with Indianic, so I knew the routine. Part of that routine is patience. If you have a good idea or adjustment, most probably no one will know about it for about 13 1/2 hours. These days we are used to instant answers, this is more like can and string.

In any creation, getting your thought into a programmer and out a device is a challenge. My technique has been the super storyboard. Being that I animate in Flash, the programmers just follow what I show them. I provide them a moving guide, art and a full written explanation. They apply their skill to my art, so it kind of looks like Flash. If the iPhone ever uses the Flash player floodgates will open.

Tuesday, September 22, 2009

Evolution of an art career


As I type, I am feeling strong emotions. I just spoke to my sister and found out that my stepfather died a few months ago. He was a strange guy. He married my mother many years ago just before she got sick and lived as a loner as he had before they met. He died in the house that my mother dreamt of. I understand the house is in such disrepair it needs to be torn down. My career is like the house, 100 years old and needs to be disassembled. I grew up loving comics and cartoons. Mom bought me all the Peanuts books. My goal was to be a strip cartoonist like Charles Schulz. In 2009, that is like having your eye on the job of being a blacksmith or buggy whip salesman.

Over the years, I have been hip to trends and quick to adapt. The hard part is having to learn so many disciplines. I started using the computer for print, then web, cd, dvd, video, commercials, big screen and mobile. I used to be unique because I had an interesting drawing style, now I am one of a million. The internet made delivery of art so much easier. In the old days, I would airbrush a project and have it shipped, but now the world is also a click away. Cartoon characters like mine are now available for $3 from stock photos. A friend from Tai Chi is getting 1-minute of animation from a company in India for $500. For me, the writing is on the wall, the dream part of my art life is over. I am not going to be syndicated cartoonist and my shows are not going to be on TV. This is a hard pill to swallow, but the world has changed again and I have to follow.

I have chosen iPhone apps as my comedic outlet for now. Who knows what the world will be doing in a few years, but for now people are very focused on the iPhone. It's kind of like creating a show, but an interactive one. This app focuses on my Boss character and people get to beat him up. I am alone on this project, no partners. I have made all the decisions. Doing most of the work yourself leaves you in a strange place. I don't have co-workers to share the burden emotionally or financially. People close to me like the idea but that is as far as it goes. If the idea makes it big most people in my life won't notice, if it flops the same.

The programmers are about a week or so from finishing, after that will be Apple approval time. I have been careful to not include elements that will cause disqualification. There still could be problems, but I believe I have a clean program. At one point, you hit the Boss with a phone. I had them remove the busy signal noise because Apple doesn't like mimicking phone maladies. Now I am planning the website, the app needs to be available and easily found.

If my app is successful I would like to get hired by a major player and work with other creatives. I have been working alone long enough.

Saturday, September 12, 2009

App Store Genius


It's a little bit of a mystery when Apple does an update. As consumers we are not sure what is different. This one adds an App Store Genius. Apple's idea is to have iTunes recommend apps just like it recommends songs. What it doesn't do is make determinations based completely on your behavior. What you have deleted isn't counted, it's more about what you keep and what others buy that own that same app. Either way it's kind of a big brother approach. Songs are kind of like apps, there are a ton of them. It's tough to find a new song without a recommendation. I have Sirius radio in my car, I always know who plays what I am listening to, digital technology has made that an easier task. This Genius thing is cool, I just hope that the information stays with Apple. I was looking for an umbrella a while ago. Now every time I surf the web, umbrella ads show up post haste. I know I am trying to sell a product and I will appreciate sales. What is weird is this science of selling. Every move we are making is being analyzed. From that data you are bombarded every chance possible with an enticement to buy that umbrella. Apple is in the information game as well as Google and others. The world wants to sell you something and you are not going to hear the last of it till you do. My question now is if I buy the damn umbrella will they leave me alone. Here is an article on Cnet discussing it further. http://www.wired.com/gadgetlab/2009/09/iphone31/

Wednesday, September 9, 2009

Bluetooth StyleYapper $19.95



In previous posts, I have mentioned my hassles connecting the iPhone with stereo bluetooth connectivity. It gave me a thought that stereo bluetooth headsets that connect to iPhones should be sold on infomercials. According to the experts, the things that work on infomercials are items dealing with cleaning, pain, fat, bad hair and bad teeth that cost $19.95. A bluetooth headset doesn't fit in that category even if you have bad choppers. My idea now is to combine bluetooth with the success of the Instyler so that you can answer the phone while styling your hair. I am hesitant to even write this article. My fear is that my idea will be stolen and knocked off in China. Imaging straightening your hair while yapping on the iPhone. Thinking about it, people in China already have straight hair, the big bluetooth hairbrush rip-off may not happen.

Monday, September 7, 2009

Rokr Bluetooth Headset Update

My main reason I wanted the Rokr bluetooth stereo headset is to be able to ride my rode bike, listen to music and automatically answer the phone when I get a call. Sometimes I need a ride to organize my thoughts. This set up would be very cool. The guy at Fry's said that it works with the iPhone, he was half right. My first ride I got a call, it beeped in my ear and I hit the answer button...no action. I had to pull over, fumble, slide to the right, during which time it switched modes. Also changing songs forward or back does not work. I tried to make the face of the phone available for song changes but the problem is the face goes to sleep after a few minutes. You have to slide to the side to wake up, total pain in the butt. I almost rode into a tree. My guess is by Christmas time there will be plenty of compatible headsets available. Stereo bluetooth on an iPhone is very new, industry has to catch up. Motorola could score if they made an iPhone compatible Rokr, this one is really close. So, back it goes to Fry's. That place drives me crazy, but that's another story.