Showing posts with label iphone in action. Show all posts
Showing posts with label iphone in action. Show all posts

Friday, October 23, 2009

Fuzz boxes and plugs


Overcoming computer difficulties is part of life these days. I have always had a problem that I could never figure out…how to connect a guitar to a Mac and jam. A number of years ago I bought a Monster cable that goes from guitar to computer but could never make it work. I borrowed guitars and pulled my hair out with no sound coming out of the speakers.

Recently I got iLife. It contains an upgraded GarageBand and has built-in guitar lessons. The electric guitar has all kinds of variations with fuzz boxes and amps. The next move I made was to go to YouTube and search for videos on the subject. A number of them showed you everything, a few said go to Radio Shack.

I got a Stereo Male (3.5mm) to 1/4" female adapter. $5. I looked online and went to 3 guitar stores. At Best Buy I bought a Squire (by Fender) $119 guitar and a wall hook. It looks like a Strat. The next thing I need are headphones or my neighbors are going to kill me.

What does this have to do with making iPhone apps?…curiosity and tenacity. What was between me and computer music was a bad cord. A five dollar adapter and a cheap guitar fixed the problem. Once I put my mind to it I was able to overcome a very large frustration. When you are building apps logic is a major factor. Does what you are making make sense to the public? Can a new user click the icon and figure out how to use your creation in a few short seconds? "Beat the Boss'" is pretty straight forward, I hope people like it.

Now I can grow hair again!

Saturday, October 3, 2009

Flying Cars


I attempted to learn to use the iPhone SDK like I have used other programs to animate in the past. I have experience using Flash, After Effects, Director, Media 100, I figured I could learn another discipline. Wrong. By the time I could program the game by myself, we will be driving flying cars. I am right brained, C+ is left brain. I bought a book, "iPhone in Action" and learned what was possible, then found help. Searching the Internet I chose Indianic.

This game has been in development for approximately 6 months. It has been a challenge working with developers in India. Not so much English, more distance and time. Actually, now that I think about it, I had men calling me "dear". I created "The First Dog" working with Indianic, so I knew the routine. Part of that routine is patience. If you have a good idea or adjustment, most probably no one will know about it for about 13 1/2 hours. These days we are used to instant answers, this is more like can and string.

In any creation, getting your thought into a programmer and out a device is a challenge. My technique has been the super storyboard. Being that I animate in Flash, the programmers just follow what I show them. I provide them a moving guide, art and a full written explanation. They apply their skill to my art, so it kind of looks like Flash. If the iPhone ever uses the Flash player floodgates will open.

Saturday, August 8, 2009

iPhone in Action


I bought a book titled "iPhone in Action" by Christopher Allen and Shannon Appelcline. I am not a programmer, I am an artist. My goal was to understand enough to be able to interact with a programmer and have a meaningful discussion. One of the first things you get from the book is that the iPhone is different. It's always on, power conscious, location aware, orientation aware and touch sensitive. (I wish I lived my life like that) You can design for the web or native on the iPhone. There are advantages and disadvantages to both methods. I won't go to much farther on this subject. Buy the book if you want to learn how things work.
http://www.amazon.com/iPhone-Action-Introduction-Web-Development/dp/193398886X