Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Friday, November 13, 2009

Availability date and update rule changes


What is interesting, is that one of the main reasons I got involved in iPhone Apps was because most of the rules were in place. Throw in a financial split of 30/70 and you know exactly what the game is. After taking my lumps big time releasing my first app, I studied marketing methods for iPhone apps and came to some conclusions. Many current successful apps stayed in the public eye by updating their apps and basically re-release them. You get new eyeballs for a few days and you stay in the public eye.

My game plan was built on these truths not realizing the rules would change. Behind the scenes I never thought about how Apple would deal with updates in the future. Well, the future is now. The original availability date is your app's permanent birth date in the App Store, you can't lie about your age and throw a new party anymore.

Overall, it really brings home a reality… apps are like records. Nobody buys a song unless they hear it. For the moment, the only radio station for an app is The App Store. The fight is over a spot in the Top 25. If you are lucky you get featured in a commercial or an ad. Other than that, you are left waving your arms on an island to a plane in the distance hoping someone takes notice.

There are many mind sets to marketing an app. I want to obviously start with a bang, then adjust after the two days that Apple gives you. It's like graduation, here's your diploma, wave, now get out of here.

You have to take the initiative to make people enter their code and pay $2 bucks. I believe this takes a number of methods to get the word out. I was planning on using the update method to stay in people's minds, I still want to. Apple won't give me the same love for doing so but I believe the public will appreciate additions to the game. Twitter and FaceBook will be the vehicles to announce improvements to Beat the Boss.

Friday, November 6, 2009

The next hurdle


The next hurdle is to make sure the free version works correctly. It is the vehicle to success in my opinion. My goal is to get people to try the game. Smacking him in the face with boxing gloves is fun, but part of the charm of the game is winning each level so you can find out which weapon comes next. At the end of the first level the Boss pitches the user to upgrade to full version.

The guy's voice is great, he is an excellent pitchman. A button needs to appear that goes straight to the App store to collect $1.99. I am even planning on an email button to remind you to buy the full version when you are in WiFi. This brings up another point, my free version has to be under 10 megs in size. This way it can be downloaded anywhere independent of a WiFi connection.

After submitting the app there will be about 2-4 weeks to get things rolling. Tweets e-mails and press releases will direct people to YouTube and to the BeatTheBossGame.com website. T-Shirts will be sent to people with excellent weapon suggestions on the blog. The app will be updated after about three weeks and continuously for the next two months.

The timing looks like a Christmas time release. I picture people under the tree, beaming with their new iPhone gift. They will immediately log onto the App Store to check out the "New & Noteworthy" section, the Beat the Boss boxing glove icon will be there with a nice big "Free". Go ahead, beat the boss on me. If you had fun, pay $2 bucks and get the full version.

Saturday, October 31, 2009

THEY a div. of US a subsidiary of THEM

Movies always start with multiple logos. My game is partially a show, I want people to get my gag. DeMann is the company that the Boss works for. Many years ago I had a T-Shirt line called "They" a div. of US a subsidiary of THEM. That logo will be the very start of the game. In the long run, Beat the Boss will be brought to you by THEM.

DeMann is merely a puppet company for a conglomerate with much loftier goals...world domination. THEY are in the process of creating a contact lens that is a mini satellite dish with a direct connection to the brain. Shows will be beamed directly to the cranium, making cable TV obsolete. iPods will also not be needed, THEYContact will use your brain as hard drive space.

Though the Boss character in the game acts like he owns the place, he doesn't. His job status could change at any moment. That stress is what drives him to be such an unreasonable taskmaster.

Friday, October 23, 2009

Fuzz boxes and plugs


Overcoming computer difficulties is part of life these days. I have always had a problem that I could never figure out…how to connect a guitar to a Mac and jam. A number of years ago I bought a Monster cable that goes from guitar to computer but could never make it work. I borrowed guitars and pulled my hair out with no sound coming out of the speakers.

Recently I got iLife. It contains an upgraded GarageBand and has built-in guitar lessons. The electric guitar has all kinds of variations with fuzz boxes and amps. The next move I made was to go to YouTube and search for videos on the subject. A number of them showed you everything, a few said go to Radio Shack.

I got a Stereo Male (3.5mm) to 1/4" female adapter. $5. I looked online and went to 3 guitar stores. At Best Buy I bought a Squire (by Fender) $119 guitar and a wall hook. It looks like a Strat. The next thing I need are headphones or my neighbors are going to kill me.

What does this have to do with making iPhone apps?…curiosity and tenacity. What was between me and computer music was a bad cord. A five dollar adapter and a cheap guitar fixed the problem. Once I put my mind to it I was able to overcome a very large frustration. When you are building apps logic is a major factor. Does what you are making make sense to the public? Can a new user click the icon and figure out how to use your creation in a few short seconds? "Beat the Boss'" is pretty straight forward, I hope people like it.

Now I can grow hair again!

Saturday, October 17, 2009

Heat Wave


Southern California has had a recent heat wave. It is October but global warming even makes fan purchases difficult. I went to Walmart first, then Home Depot, Lowes, CVS, Walgreens etc etc. Certain products are seasonal…fans, heaters, umbrellas to name a few. I was forced to buy large feathers and rent eunuchs till the weather gets cooler.

iPhone apps aren't seasonal."Beat the Boss" will be relevant and available independent of outside forces. Inventory is not a problem, but I still want to buy a fan and an umbrella.

Wednesday, October 14, 2009

Acronyms and Endorsements


In business, acronyms are a big deal. They show that groups of people agree with your concept. I figured I'd join in. At first, I wanted to get ringing endorsements from large companies. The problem is, I am making fun of the people that I want to endorse my game. Being that no self-respecting manager would want to admit the value of Beat the Boss, I have approached other organizations that embrace the idea of executive punishment. Here is a list:



NBA - National Boss Assault
moPow - mo People out of work
BBS - Boss Beater's Society
OJDP - Office jerks that deserve punishment
ASTHMAH - Association of supervisors that maim and hurt
mWAM - Mad women Angry men
ESPS - Employees scared of pink slips


I am waiting on the BBB (Better Business Bureau) and UL. I expect that the above mentioned organizations will be jumping on the bandwagon shortly.

Thousand Pound Gorilla


This project has been rather lengthy, over 6 months. It could have been done in much less time, but creating in the USA and assembling in India has it's challenges. Making a game is hard because in some ways you are never done. There are always things you can do to improve the experience. I don't want to make the game a thousand pound gorilla, but I also don't want to leave something out that is glaring. Sooner or later you have to put your foot down and say that you are done.

I want people to play the game and have fun. A time element adds to the game play, giving you a reason to beat the boss other than just primal anger. The game play gets kind of frantic as time gets close. I believe the element of winning has been included with the satisfaction of beating the crap out of your boss.

Next time CS5 will be used and ActionScript 3 will be the method. The more control I have, the less I am dependent on making changes that programmers consider a problem. I am very curious how hard it will be to create a similar experience using the new tools. My goal is to be able to create interactive iPhone entertainment with maximum control but still work with talented programmers.

Tuesday, September 22, 2009

Evolution of an art career


As I type, I am feeling strong emotions. I just spoke to my sister and found out that my stepfather died a few months ago. He was a strange guy. He married my mother many years ago just before she got sick and lived as a loner as he had before they met. He died in the house that my mother dreamt of. I understand the house is in such disrepair it needs to be torn down. My career is like the house, 100 years old and needs to be disassembled. I grew up loving comics and cartoons. Mom bought me all the Peanuts books. My goal was to be a strip cartoonist like Charles Schulz. In 2009, that is like having your eye on the job of being a blacksmith or buggy whip salesman.

Over the years, I have been hip to trends and quick to adapt. The hard part is having to learn so many disciplines. I started using the computer for print, then web, cd, dvd, video, commercials, big screen and mobile. I used to be unique because I had an interesting drawing style, now I am one of a million. The internet made delivery of art so much easier. In the old days, I would airbrush a project and have it shipped, but now the world is also a click away. Cartoon characters like mine are now available for $3 from stock photos. A friend from Tai Chi is getting 1-minute of animation from a company in India for $500. For me, the writing is on the wall, the dream part of my art life is over. I am not going to be syndicated cartoonist and my shows are not going to be on TV. This is a hard pill to swallow, but the world has changed again and I have to follow.

I have chosen iPhone apps as my comedic outlet for now. Who knows what the world will be doing in a few years, but for now people are very focused on the iPhone. It's kind of like creating a show, but an interactive one. This app focuses on my Boss character and people get to beat him up. I am alone on this project, no partners. I have made all the decisions. Doing most of the work yourself leaves you in a strange place. I don't have co-workers to share the burden emotionally or financially. People close to me like the idea but that is as far as it goes. If the idea makes it big most people in my life won't notice, if it flops the same.

The programmers are about a week or so from finishing, after that will be Apple approval time. I have been careful to not include elements that will cause disqualification. There still could be problems, but I believe I have a clean program. At one point, you hit the Boss with a phone. I had them remove the busy signal noise because Apple doesn't like mimicking phone maladies. Now I am planning the website, the app needs to be available and easily found.

If my app is successful I would like to get hired by a major player and work with other creatives. I have been working alone long enough.

Thursday, September 3, 2009

Lithotripsy


Exactly one year ago I was doubled over in pain suffering from my second bout of kidney stones. One of the reasons that this happens is because I don't drink enough water. Creative people are weird, kind of like baseball pitchers…head cases. The idea is to get into the groove and come up with some great ideas. Throw strikes. This can take hours or two days. Personally I forget to eat, much less drink. A kidney stone attack hurts in places you don't know you have. Twice this has happened in my life. Believe me, it's some major league pain. While you are creating your own app, don't forget to exercise and drink water. Man cannot live on Red Bull alone. I now know the meaning of a procedure called, "lithotripsy". I wish I didn't.

Saturday, August 29, 2009

Ideas vs.Programming


The hardest part about any project is waiting for it to bake. Creating a game takes logic as well as creativity. I am an artist not a programmer. It's kind of like Star Wars. In the mid-eighties digital effects geniuses and movie makers had to figure out how to get the results they wanted. Tron lead to Star Wars where the right and left brains met. On a small level I am in the same boat. I know what I want, but I need help getting there. Creating an interactive story requires teamwork. The programmers and I are not seeing the same picture at the moment. They promise I will be happy. We'll see. I have been studying to learn my craft. You have to know what the phone is capable of and what you want to create. My strength is character driven, I am specializing in more visual, tactile apps rather than technical.