Showing posts with label social media. Show all posts
Showing posts with label social media. Show all posts

Saturday, November 14, 2009

K.I.S.S.




I used to be a salesman. One thing they would throw at you at sales meetings was "KISS". Keep it simple, stupid. My free version is my sales tool. I had originally planned a lot of bells and whistles.

I was going to have the user opt to have the Boss send e-mails taunting you to fight as well as remind you to buy the full version when you have WiFi. Maybe in a future episode but for now I'm simplifying to reduce difficulties.

When I really looked at what I was creating it didn't necessarily lead to a sale. I want people to try the game then buy the full version for $2 bucks. My buttons to start the free version are "Play Game" and "Buy Full Version". I will entertain but initiate the sale from the start.

Today's assignment is to make sure the free app layout makes sense and leads to a sale. Application descriptions were re-written to make the game more buyable. I will sit on what I wrote and send it tomorrow.

I also created a new pitch. After you beat the Boss he dares you to buy the full version. I listed the new weapons but did not show them. From what I understand you can't show features not included in that version. It would imply there is something missing.

Monday, October 26, 2009

Balloon Boy

One thing I have been trying to do is not spend a lot of time on current events. Overall, I have stuck to that plan with Beat the Boss. The general concept of anger aimed at your boss is timeless, my app is not dated. What's left is advertising. I plan on using a little current humor on the website.

There is more to submitting an app than the app itself. You have to write a full description for Apple, design an effective icon and make sure you don't break any rules in your descriptions. You have to have a website and an e-mail for customer service. If you miss something you are rejected. This means getting back in line, adding weeks to your release date.

During the end of the development of Beat the Boss, a weird event appeared in the news. Some strange guy named Henne staged having his son flying away in a fake flying saucer to get publicity. He was named "Balloon Boy" by the press. People stood outside their house holding Jiffy Pop Popcorn on the lawn. My goodness. By the time people read this, the whole story will have been forgotten but I couldn't resist. I have added Balloon Boy to the BeatTheBossGame.com website.

Saturday, August 15, 2009

Social Media and iPhone app promotion


I was slow to jump into the Facebook crowd. I was too busy doing other things and I didn't want to get sucked in. I never did the Classmates either. Today's way of hooking up is online. Heck, that's how dating is done. The art world is changing really fast. If you ignore social media you will be ignored. I have been on it for about 3 or 4 weeks. Immediately Facebook made high school show up. I have talked to some great friends from a long time ago. Thumbs up on Facebook, all good for me. Linked-In is pretty cool as well. I have connected with existing business acquaintances as well as met some really great new contacts. It is definitely a business atmosphere. There are groups aimed specifically at iPhone marketing. YouTube I am prepared for, I have 4 commercials ready to go. I''ve got Twitter started as well. The idea is to get traffic and word of mouth started a good month before release.