Monday, August 17, 2009

Crash Test Dummies

In the real world, game companies have the time and budget to test different versions of their products long before it is introduced. Try it on boys, try it on girls. When do you release? Should the character do this or do that? When my game is done, it is going to market. I don't have the luxury of corporate backing on this project. This one is on my dime. What's the other choice?...start over? I don't think so. I'll do the testing real time. I believe it will be a unique offering. Getting the word out will be key. If it's not fun to play, the word will stop. The reviews can be faked at first, but if you have thousands of downloads, people will speak the truth.

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